JOCELYN LI

GAMES

As a game design student, I have experience with many facets of making games including designing, coding, and creating assets. I have used game engines such as Unity, Unreal, and even Gamemaker. A few of the games I've made can be previewed on this page or seen directly on my itch.io page. This page also includes examples of design documents and concept pitches I've worked on as well!

TEA PARTY

"Tea Party" is a short narrative game I made during the first semester of my Sophomore year in Game Design at NYU. It was a project in which I was the sole developer and responsible for coding, design, writing, illustration, UI etc.

The game is set in a Regency Period inspired tea party where the main character and four other ladies discuss and gossip about the scandalous events of a party the night prior. You can see the concept art design process here!

CONTRAFICTION

"Contrafiction" is a card and roleplaying game group project I worked on as a game designer and a member of the art team. It's a game in which players act and come up with their own descriptions of the key events of royal siblings throughout different stages of their lives.

The game places an emphasis on roleplaying and encourages players to come up with creative situations to explain their actions while following each character’s story. Because the game is mechanically simple and players come up with their own explanations for scenarios that occur, a unique storyline is able to emerge with each playthrough.

HOMEMADE INTELLIGENCE

"Homemade Intelligence" is a project in which I worked with a teammate to design and pitch a game inspired by the Buster Keaton film, "The Electric House." Together, we researched the original film and came up with a hypothetical sequel. My project partner and I presented a narrative pitch along with the game's mechanics, inspirations, character concept art, and an example of a level.

A DOLL MAKER'S YARN

"A Doll Maker's Yarn" is a game I helped make for a 45 hour Game Jam. On the team, I was the artist meaning I handled all visual aspects such as character design/illustration, UI, etc. but I also helped with designing the gameplay and story.

The game is a logic puzzle game with a lighthearted story in the background between a doll maker and a wizard. In the game, the player takes the role of a doll maker who makes magic dolls that attract the person a customer is asking for. As the player progresses through more and more challenging puzzles, more of the story is revealed as well.

FAUNA TAVERN

"Fauna Tavern" is a game I made and presented as a design pitch. In my presentation, I detailed the game's proposed mechanics, playable characters, worldbuilding, inspirations, as well as audience and platform. While presenting I also gave many more examples and referenced other games for the audience to better understand the game I was pitching.

DON'T BET ON RPS

"Don't Bet on RPS" is a game I made during the second semester of Freshmen year during Intro to Game Development. The original assignment was to clone a card game with the same mechanics and then to add one new mechanic, new graphics, and polish.

The game has the player play a version of Rock Paper Scissors with playing cards against a simple AI dealer. There are three phases in the game: betting, playing, and revealing. The player must bet ingame currency during the betting phase, play one of three random cards in the play phase, and on the reveal phase, the player either loses or gains money based on the outcome of their card versus the dealer's card. There are two endings in this game based on whether the player has gone bankrupt or the dealer loses all their money.